Guided path
Turn an Interactive Explainer Into a Short Lesson
A short workflow for turning one interactive page into a teachable example with a saved state and source note.
Leave with one interactive state, one teaching note, and one source-backed explanation.
This path treats an interactive explainer as a source-backed teaching object. The goal is not to capture the prettiest frame; it is to preserve the state that made the idea understandable.
Best for
- Teachers, writers, and curious learners who want to reuse an interactive page without flattening it into a screenshot.
- Builders preparing a short demo, workshop note, or AI prompt grounded in an inspectable source.
Before you start
- One concept that benefits from movement, comparison, scale, sound, or parameter changes.
- A note field for the exact state, URL, source, and explanation boundary.
What you leave with
- One saved state or repeatable interaction that explains the concept better than a static image.
- A two-sentence teaching note that says what the interaction shows and what it does not prove.
Common pitfalls
- Sharing the visual without naming the exact setting, parameter, or source context.
- Treating a memorable explainer as evidence for claims outside the author's scope.
Follow-up moves
- Pair the explainer with one source link or author note before publishing it in a lesson.
- Ask a learner to repeat the interaction and describe what changed before adding a summary.
Route
- 01
Choose one state to preserve
Use Seeing Theory when the lesson depends on a probability concept changing as parameters move.
Seeing Theory - 02
Keep scale or motion visible
Use NASA Eyes when a lesson needs spatial scale, mission context, or 3D movement rather than a flat diagram.
NASA Eyes - 03
Write the boundary note
Use Distill as a model for saying what the visual explains and where the explanation stops.
Distill